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Choose Your Weapon

The Kits

23 unique kits. Each one changes how you play. Learn them, master one, and make it yours.

Showing 41 kits

Start with Stone Sword + 5 Steak

Strike lightning on right-click (6s cooldown)

Spawn with 5 TNT that explodes after 3 seconds

Hitting players restores hunger, gives them Hunger II

Full heal when you kill a player

Heal 5 hearts when you kill any mob

Bow with 32 arrows

Pull enemies to your location with a fishing rod

Throw snowball to swap positions with a player

15 seconds of Speed II (90s cooldown)

Saddle any mob and ride it into battle

Place temporary portal to teleport others

Fall without damage, one-shot from 25 blocks

15 seconds of invisibility (90s cooldown)

Attacking a player breaks it early

Start with 3 Wolf Eggs + 10 Bones

Hostile mobs ignore you completely

Swim faster, Night Vision, Water Breathing, +50% damage in water

Instantly destroy dirt blocks to feed yourself

Start with a Stone Pickaxe

Ores you mine are automatically smelted

Plant saplings/crops — they grow instantly.

Rooted: regen while on grass, dirt, moss & leaves.

Wall-cling: vines sprout on walls you fall against so you can climb to safety.

Instantly destroy a tree when you break a log

Get a random kit when the game starts

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Right-click Assassin Dust: 3 seconds of 3x damage — but you take 3x damage too.

30-second cooldown.

Deal 2x damage for 10 seconds after every kill.

Unarmed punches deal +1 heart of damage.

Holding any weapon disables the bonus.

Start with a wooden sword that levels up as you kill.

Kills forge it: wood → stone → iron → diamond. Player kills count for far more than mobs.

The XP bar tracks your progress to the next tier.

Start with a Flint & Steel to set the world on fire.

30% chance to poison your target on a melee hit.

Whoever hits you is marked for 60 seconds.

Right-click Shadow Step to blink in behind them. 30-second cooldown.

Crouch on the ground to charge a hop, release to launch — the longer the crouch, the higher you go.

Slow-fall on the way down. No items to lose.

Right-click the Clock to warp back to where you stood 5 seconds ago.

30-second cooldown.

Spawn with 32 anvils.

Every anvil you place drops as a 2x2 slab — stack them, wall people in, or drop one from above.

Right-click a foe with the Prayer Rod to banish the item they're holding into their backpack.

25-second cooldown.

Right-click a foe with the Iron Fence to box you both into a 9x9 arena for 15 seconds.

120-second cooldown.

Start with a hotbar full of redstone: torches, pistons, dispensers, levers, repeaters, tripwire, pressure plates, and TNT.

Win by out-thinking your opponents, not out-hitting them.

Carry 3 Smoke Grenades — throw one to break line of sight.

Each cloud lingers for 8 seconds.

Crouch to pull into your shell — no damage in, no damage out.

Stand back up to attack again.

Anyone who melees you is hit with Slowness I for 2 seconds.

Spawn far from the pack.

No gadgets — bring your own strategy.

Start with nothing.

Kill a player and inherit their kit — every kill swaps your loadout.