23 unique kits. Each one changes how you play. Learn them, master one, and make it yours.
Start with Stone Sword + 5 Steak
Strike lightning on right-click (6s cooldown)
Spawn with 5 TNT that explodes after 3 seconds
Hitting players restores hunger, gives them Hunger II
Full heal when you kill a player
Heal 5 hearts when you kill any mob
Bow with 32 arrows
Pull enemies to your location with a fishing rod
Throw snowball to swap positions with a player
15 seconds of Speed II (90s cooldown)
Saddle any mob and ride it into battle
Place temporary portal to teleport others
Fall without damage, one-shot from 25 blocks
15 seconds of invisibility (90s cooldown)
Attacking a player breaks it early
Start with 3 Wolf Eggs + 10 Bones
Hostile mobs ignore you completely
Swim faster, Night Vision, Water Breathing, +50% damage in water
Instantly destroy dirt blocks to feed yourself
Start with a Stone Pickaxe
Ores you mine are automatically smelted
Plant saplings/crops — they grow instantly.
Rooted: regen while on grass, dirt, moss & leaves.
Wall-cling: vines sprout on walls you fall against so you can climb to safety.
Instantly destroy a tree when you break a log
Get a random kit when the game starts
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Right-click Assassin Dust: 3 seconds of 3x damage — but you take 3x damage too.
30-second cooldown.
Deal 2x damage for 10 seconds after every kill.
Unarmed punches deal +1 heart of damage.
Holding any weapon disables the bonus.
Start with a wooden sword that levels up as you kill.
Kills forge it: wood → stone → iron → diamond. Player kills count for far more than mobs.
The XP bar tracks your progress to the next tier.
Start with a Flint & Steel to set the world on fire.
30% chance to poison your target on a melee hit.
Whoever hits you is marked for 60 seconds.
Right-click Shadow Step to blink in behind them. 30-second cooldown.
Crouch on the ground to charge a hop, release to launch — the longer the crouch, the higher you go.
Slow-fall on the way down. No items to lose.
Right-click the Clock to warp back to where you stood 5 seconds ago.
30-second cooldown.
Spawn with 32 anvils.
Every anvil you place drops as a 2x2 slab — stack them, wall people in, or drop one from above.
Right-click a foe with the Prayer Rod to banish the item they're holding into their backpack.
25-second cooldown.
Right-click a foe with the Iron Fence to box you both into a 9x9 arena for 15 seconds.
120-second cooldown.
Start with a hotbar full of redstone: torches, pistons, dispensers, levers, repeaters, tripwire, pressure plates, and TNT.
Win by out-thinking your opponents, not out-hitting them.
Carry 3 Smoke Grenades — throw one to break line of sight.
Each cloud lingers for 8 seconds.
Crouch to pull into your shell — no damage in, no damage out.
Stand back up to attack again.
Anyone who melees you is hit with Slowness I for 2 seconds.
Spawn far from the pack.
No gadgets — bring your own strategy.
Start with nothing.
Kill a player and inherit their kit — every kill swaps your loadout.