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Mosh Pit

A dozen custom party modes on a fifteen minute rotation. Vote for what plays next.

A rotating multi mode arena where the game changes every fifteen minutes. Twelve fully custom modes on the wheel, more in development. Vote in the lobby to swing what plays next. Bots fill matches when the queue is quiet, so you're never sitting around waiting.

Twelve games on rotation

Marked HOT are the crowd favorites.

Hot

Pillars

Every player spawns on a tall stone pillar. You get random loot drops every three seconds. Bridge to the enemy, knock them off. Last one on a pillar wins.

Elimination2-8 PlayersLoot Rain
Hot

Bomb Tag

One player holds a live TNT. Their score ticks down every second. Right click another player to pass it. If it explodes on you, you lose points. Zero points means one more life, then out.

Ticking Clock3-10 PlayersScore Based
Objective

Search and Destroy

Two teams. Attackers plant, defenders defuse. Round based. Once you die you spectate until the next round. Rotates through two bomb sites.

TeamRound Based2 Sites
Precision

One in the Chamber

Everyone spawns with a bow, one arrow, and an iron sword. One shot kills. Every kill gives you another arrow. Fifteen kills wins.

FFASnipe or KnifeNuketown Map
Objective

Capture the Flag

Two teams. Steal the enemy flag from their base, bring it back to yours. If your flag is missing you can't score. Drop the flag on death.

TeamFirst to ThreeNuketown Map
Control

Domination

Three capture points. Standing on one converts it to your team. Points tick up per second based on how many you hold.

TeamPoint TickThree Zones
Chaos

Team Deathmatch

Two teams. Score climbs with every kill. First to fifty wins. Kits, killstreaks, and respawn timers.

TeamFirst to 50Killstreaks
Elimination

Spleef

The classic. Snow floor, shovels. Break the ground under other players. Falling means out. Last one on the floor wins.

FFAShovels OnlyCavern Arena
Chaos

Block Party

The floor is a color pattern. A safe block is called. Everyone runs to it. Every non matching block drops into the void. Rounds get faster.

FFARounds Speed UpRandom Palette
Chaos

Whack a Mole

Half the players are moles, half are whackers. Moles pop out of holes for points. Whackers try to hit them before they duck.

TeamPoint RaceFast Round
Sumo

Sumo

Small platform, no armor. Punch the other players off. Last one standing wins the round. Best of five.

FFABest of 5Fists Only
Race

Boat Race

Grab a boat, follow the checkpoint course through ice and open water. First to the finish wins. Rest of the field has thirty seconds to close out.

FFATime TrialIce Course

Vote for what plays next

Every fifteen minutes the arena resets

A voting board opens in the lobby with three random modes. Whichever gets the most votes plays next. If nobody votes, one gets picked at random.

Matches are short. Most modes run five to eight minutes. You can play a full round in the break between two Crucible queues.

The Saturday tournament players use Mosh Pit for practice all week. Learning kits in Pillars or picking up angles in One in the Chamber translates directly to bracket wins.

Fast, no grind

12 Modes Live

More in development. Vote in Discord for what gets built next.

15 Minute Rotation

Auto swaps to a new mode. Vote to influence what plays.

5-8 Min Per Round

Short games. Play one before dinner or five in a row.

Bots Fill Empty Slots

Sim bots play the mode with you when the queue is thin.

Come warm up

Log in, walk into the Mosh Pit portal, play whatever plays next. Practice your kit for Saturday.

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