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Choose Your Weapon

The Kits

24 unique kits. Each one changes how you play. Learn them, master one, and make it yours.

Showing 24 kits
⚔️
Barbarian
Aggressive

A raw brawler who hits the ground running. No tricks, no cooldowns — just a sword and the will to outlast everyone else. Built for players who want a straightforward, reliable kit.

Passive Ability
Starts combat-ready with a stone sword and rations. No cooldowns, no complexity — pure pressure from the first second.
Starting Gear
⚔️ Stone Sword
🥩 Cooked Beef x5
Thor
Aggressive

Wields the power of storms. Right-click the wooden axe to call a lightning strike exactly where you're looking — turning the ground to Netherrack and blasting nearby players for 4 hearts of damage.

Active Ability — 6s Cooldown
Right-click to call lightning at your target. Hits within 2.5 blocks take 4 hearts. Ground ignites on impact.
Starting Gear
🪓 Wooden Axe
💣
Demoman
Aggressive

Five blocks of TNT, zero mercy. Every placed block instantly primes and detonates — no fuse timer. Blow bridges, ambush players in corridors, or just walk into the center and say hello.

Passive Ability
Placed TNT instantly primes — no fuse delay. Full explosion radius applies on placement.
Starting Gear
💥 TNT x5
🔥
Berserker
Aggressive

Starts weak but gets stronger with every kill. Each elimination triggers a 10-second berserk state with enhanced combat power. Kill chaining keeps the buff running — stop killing, and it fades.

On-Kill Ability
Each kill activates a 10-second combat buff. Chain eliminations to keep the berserk state active.
Starting Gear
None — rely on loot
💀
Cannibal
Aggressive

A predator who feasts on fallen players. Every kill restores health and hunger, fueling the next fight. The more you hunt, the stronger you get. Stop hunting and you starve.

On-Kill Passive
Killing a player restores health and satisfies hunger. Staying aggressive is the only way to stay alive.
Starting Gear
None — rely on loot
🧛
Vampire
Aggressive

Every kill is a lifeline. The Vampire drains the health of fallen enemies, restoring their own. Stay aggressive and you stay alive — hesitate, and you wither.

On-Kill Passive
Killing a player triggers a health restore. The more you fight, the harder you are to kill.
Starting Gear
None — rely on loot
🏹
Archer
Ranged

Simple and deadly. A bow and 32 arrows — keep enemies at range, punish every mistake, and stay mobile. Patience is your greatest weapon. Let them come to you.

Passive Ability
Starts with a full bow loadout. Specialist at ranged pressure — supplement with looted gear for close combat.
Starting Gear
🏹 Bow
Arrow x32
🎣
Fisherman
Ranged

Armed with an unbreakable rod, the Fisherman reels enemies directly to their feet. Pull players off ledges, yank them out of hiding spots, or drag a runner straight back into the fight. No escaping once hooked.

Active Ability
Hooking an enemy player teleports them directly to your location. Unbreakable rod ensures it's always available.
Starting Gear
🎣 Unbreakable Fishing Rod
🔀
Switcher
Ranged

Throw a snowball at any enemy to instantly swap positions with them. Send them off a cliff. Drop them into a fight they weren't expecting. Or just escape whatever situation you've gotten yourself into.

Active Ability — 30s Cooldown
Hit a player with a Switcher Snowball to instantly teleport both of you to each other's positions.
Starting Gear
Switcher Snowball x16
💨
Scout
Mobility

Speed is your weapon. Activate Scout Sugar for Speed II for 15 seconds — hit first, disengage cleanly, or just outrun everyone to the chest spawns. The fastest kit on the map.

Active Ability — 90s Cooldown
Right-click Scout Sugar to gain Speed II for 15 seconds. Rotate camps, chase kills, or escape impossible fights.
Starting Gear
🍬 Scout Sugar
🐎
Jockey
Mobility

Right-click any mob with the saddle to mount and ride it. Look to steer, sprint to move. A horse for speed, a skeleton for arrows, or a creeper for an explosive kamikaze run. The mount is the weapon.

Active Ability
Right-click any mob to mount it. Full directional control — look to steer, sprint to move forward, space to jump. Dismount returns the saddle.
Starting Gear
🛡 Jockey Saddle
🌀
Endermage
Mobility

Master of teleportation. Right-click the portal frame to blink to wherever you're looking — close any gap, escape any trap, reposition at will. The cooldown is the only thing keeping this kit in check.

Active Ability — 20s Cooldown
Right-click to teleport to your line of sight (up to range). Instant repositioning with no animation delay.
Starting Gear
💫 End Portal Frame
👢
Stomper
Mobility

Iron boots built for destruction. The higher the fall, the bigger the explosion on landing. Find a cliff, climb a mountain, leap from a tree — then become the meteor. Aerial players are everyone else's problem.

Passive Ability
Fall height converts directly into area stomp damage on landing. The bigger the drop, the wider the blast radius.
Starting Gear
👢 Iron Boots
👻
Phantom
Mobility

Right-click the feather to vanish completely for 15 seconds. Your armor is stripped while invisible — completely invisible means completely exposed. Reposition, ambush, or just disappear from a losing fight.

Active Ability — 90s Cooldown
Full invisibility for 15 seconds. Armor is removed while active and fully restored when the effect ends.
Starting Gear
🪶 Phantom Feather
🐺
Beastmaster
Summoner

Commands a wolf pack in battle. Spawn wolves with the eggs, tame them with bones, and unleash three loyal companions who fight until they die. You're the general — they're the army.

Active Ability
Spawn and tame up to 3 wolves using spawn eggs and bones. Tamed wolves fight alongside you and target your enemies.
Starting Gear
🧳 Wolf Spawn Egg x3
🦴 Bone x10
🧟
Necromancer
Summoner

Commands the undead. Place the Wither Skeleton Skull to raise minions that fight for you. While your army is active, all mobs ignore you entirely — they cannot target, chase, or damage the Necromancer.

Active + Passive Ability
Place skull to summon undead minions. Passive: immune to all mob damage. Minions target enemy players.
Starting Gear
💀 Necromancer's Skull
🧜
Mermaid
Survival

Deadly in and near water. The Mermaid deals bonus damage when fighting in water and can breathe underwater for up to 3 minutes before needing a 1-minute recovery. Control the lakes, control the game.

Passive + Timed Ability
Bonus damage in water. Entering water equips a turtle helmet — 3 minutes of water breathing, then a 1-minute cooldown to recover.
Starting Gear
None — water is your armor
🪱
Worm
Survival

A subterranean survivor who eats blocks to stay fed. The Worm tunnels through terrain, feeding on the earth itself to keep hunger at bay. Attack from angles no one else can reach.

Passive Ability
Eating blocks satisfies hunger. Dig through terrain to navigate unseen and ambush players from below.
Starting Gear
None — eat the world
⛏️
Miner
Utility

Stone pickaxe and the patience to dig. The Miner gathers ore and resources from the terrain to build a material advantage mid-game. Slow to start, dangerous late.

Passive Ability
Mines terrain for raw resources. Convert ore into gear — the longer the game runs, the stronger the Miner becomes.
Starting Gear
⛏️ Stone Pickaxe
🔨
Blacksmith
Utility

Starts with nothing, but mines ore to receive pre-smelted results directly. Iron ore drops iron ingots. Gold drops gold ingots. Ancient Debris drops Netherite Scrap. Build your own arsenal from scratch.

Passive Ability
All mined ore drops its smelted result directly (Iron Ore → Iron Ingot, Gold Ore → Gold Ingot, Ancient Debris → Netherite Scrap).
Starting Gear
None — mine your gear
🌱
Cultivator
Utility

Plants a trail of saplings, turning the open battlefield into a dense forest. Use growing trees to block sightlines, create barriers, force enemies into narrow paths, or hide your movement entirely.

Active Ability
Plant saplings that grow into full trees. Reshape the terrain to your advantage — a skilled Cultivator makes their own cover wherever they go.
Starting Gear
🌳 Oak Sapling x8
🪓
Lumberjack
Utility

Wooden axe and the work ethic to match. The Lumberjack harvests trees for resources and uses that advantage to build a material edge over opponents. Simple, reliable, effective in forested maps.

Passive Ability
Efficient tree harvesting generates wood and resources. Use raw materials to craft gear and gain an equipment advantage mid-game.
Starting Gear
🪓 Wooden Axe
🎲
Gambler
Wild Card

Can't decide? Let fate decide. The Gambler randomly receives a kit from the pool at the start of the game. Sometimes you get a bow. Sometimes you get TNT. Always a surprise.

Passive Ability
Randomly assigned a kit at game start from the basic pool. You're told what you received — but you had no say in the matter.
Starting Gear
🎰 Random
🍂
Litterbug
Wild Card

An entire inventory of leaf litter — 36 stacks of 64. Leave an absolute trail of chaos wherever you walk. Cover the ground, block doorways, obscure pathways, and litter the battlefield until no one knows where they're going.

Passive Ability
Starts with a completely full inventory of leaf litter. Environmental chaos is the only strategy — deploy it all, everywhere.
Starting Gear
🍂 Leaf Litter x64 (full inventory)