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The Combat System

SoupPvP

Fast. Skillful. Unforgiving. The healing system that separates casual players from real fighters.

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SoupPvP is a combat format built around one mechanic: mushroom stew. Instead of regenerating health passively or eating food, you heal by crafting and consuming bowls of stew — mid-fight, on the fly, as fast as your hands can move.

How Healing Works

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Each bowl of stew heals exactly 5 hearts (10 HP)

Right-click with mushroom stew in hand to consume it instantly. The empty bowl stays in your hand — keep it to craft more stew later. You cannot overheal beyond your maximum health.

The bowl recycling loop is central to the format. A skilled player keeps their hotbar stocked with pre-crafted stew before a fight, heals reactively during combat, and recovers bowls to craft more as soon as they hit a chest. Running out of soup mid-fight is almost always fatal.

There is no passive regeneration. There are no potions. Your only healing comes from the stew you craft and carry. This creates a skill ceiling that is deceptively high — the gap between a player who heals well and one who doesn't is enormous.

Soup Recipes

Multiple ingredients can be combined with a bowl to create mushroom stew. Rarer ingredients require fewer pieces. Common ingredients need more to balance their abundance.

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Mushroom Stew
1 Red + 1 Brown + 1 Bowl
Rare
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Cactus Stew
2 Cactus + 1 Bowl
Medium
🎋
Bamboo Stew
2 Bamboo + 1 Bowl
Medium
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Berry Stew
2 Sweet Berries + 1 Bowl
Medium
🌿
Lily Stew
2 Lily Pads + 1 Bowl
Medium
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Flower Stew
4 Flowers + 1 Bowl
Common
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Leaf Litter Stew
8 Leaf Litter + 1 Bowl
Common

All recipes are shapeless — ingredients can be placed in any order in the crafting grid. The result is always the same: one bowl of mushroom stew that heals 5 hearts.

The Combat Loop

A typical SoupPvP fight has a rhythm. Two players engage with melee hits, and both are healing between every exchange. The fight isn't won by who lands the most hits — it's won by who heals faster, positions better, and runs out of soup last.

Because healing is manual and instant, it creates meaningful decision moments. When do you back off to heal? When do you push through and keep attacking? When is the right time to disengage entirely and restock? These micro-decisions happen dozens of times per fight.

Kits add another layer on top. A Beastmaster player manages their wolves while healing. A Vampire player has to weigh whether to take a risk knowing a kill heals them. A Phantom player times invisibility to break a losing fight and get back to full health. Soup is the foundation — kits are the variation.

Tips for New Players

Watch It in Action

See SoupPvP combat at full speed — the healing rhythm, kit interactions, and what a high-level fight actually looks like.

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