Quick-match combat across seven custom modes. Bring a kit, earn killstreaks, dominate the bracket. Maps rotate, parties queue together, every match is its own war.
Every Mosh Pit (Training Grounds) match is one of these. Each has its own win condition, team setup, and tempo.
Round-based, one life per round. Attackers plant the bomb at one of two sites; Defenders defuse or eliminate. First team to 4 round wins takes the match. Teams swap sides every round.
Two teams, respawn-based combat. First team to 25 kills wins; time-cap goes to whoever's ahead. Kits + killstreaks + tab-list kill counters — pure team firefight.
Steal the enemy flag, return it home. Carrier glows + takes Slowness I so defenders can hunt them. Three captures wins the match.
Three capture zones (A/B/C). Hold zones to accumulate score. Contested zones pause; outnumbering reverses the cap. First team to 100 wins.
FFA bow combat. Every hit is an instant kill. A kill refills your arrow. First to 15 kills wins. Pure aim, no second chances.
Knockoff brawl. Knockback I stick, polished-blackstone platform, lava floor. Last player standing wins. No PvP damage — you only win by yeeting opponents off the edge.
Break the snow under your opponents to drop them into the void. Three stacked snow platforms shrinking as you fall — punch through to the next, fall past the bottom and you're out. Iron shovel only.
Every mode (except Sumo & Spleef) gives you a kit and tracks your kill streak. Earn rewards mid-match by stringing kills together.
Tuned for fast combat. Some are familiar Crucible kits with Mosh Pit (Training Grounds)-specific stat changes; others are exclusive to the arcade modes.
/kit menu.Life-based — resets on death. Stack kills to earn each tier. If you hit 7+ in one life you get all three earlier rewards too.
Each map is custom-built. More are in active rotation each release.
The classic mid-range arena — symmetrical houses, line-of-sight chokes, multi-level interiors. Tight combat, hard to camp.
Modes: TDM · CTF · Domination · S&D · OITC
A long-axis firing range with multi-level walkways and cover lanes. Built for sight-lines — rewards positioning, punishes greed.
Modes: TDM · CTF · Domination · S&D · OITC
A sprawling military compound with multi-floor interiors, exterior rooftops, and vertical bomb sites. The largest map in rotation — rotations matter.
Modes: CTF · Domination · S&D
Spawn in the hub, look for the Mosh Pit (Training Grounds) NPC or hit /moshpit play — you'll be dropped into a lobby with vote pads for the next match.